Practised 0 / 16Next →
14 / 16 · PROTECTED PARTS & MANUAL TAKEOVER

Protected Parts & Manual Takeover Boundaries: Preventing Collateral Damage

When an edit plan touches a part marked as "Do Not Modify," should the system silently skip that step or halt and escalate to `manual_required`?

TAKE AWAYA protected-part collision policy and `manual_required` human-handoff protocol.

The worst regression in multi-round 3D iteration is fixing Part A while accidentally breaking already-approved Part B. VECTOR enforces strict **Protected Parts** and an honest **`manual_required`** state machine: if an operation targets or globally impacts any protected part, execution halts cleanly rather than running a partial, corrupted edit.

The method: three small steps

Three guardrails govern safe 3D execution: 1. **Zero Partial Execution**: if a protected part is targeted or affected by a global op, block the entire plan and transition to `manual_required`; 2. **Honest Capability Boundaries**: complex generative geometry additions/sculpting escalate directly to human modelers with clear reasons; 3. **Post-Edit Protected Part Audit**: verify that every protected part’s count, vertex hash, and material remain 100% intact.

  1. Lock approved Protected Part IDs explicitly in the EditPlan

    Add signed-off structural nodes, badges, or load-bearing walls to the `protectedParts` array as strict invariants.

  2. Block direct hits or global operations that affect protected parts

    If any step targets a protected part—or runs a global mesh decimation that would alter protected vertices—abort execution before mutating the asset.

  3. Transition to `manual_required` with an auditable handoff reason

    Persist the exact conflict or out-of-scope geometry request so a human modeler can take over seamlessly with full context.

In the Protected Parts Guardrail sandbox below, test how the system intercepts collateral edits and routes complex requests to `manual_required`.

3D PIPELINE SANDBOX · D14

Protected Parts Collision Guard & Manual Takeover Simulator

AT RISK · NEEDS FIX
VECTOR ASSET #3acfc61eTatami Room with TokonomaArchitecture · 69.8 MB · GLB
Inspect Live 3D Asset ↗

In Tatami Room (3acfc61e), `part_tatami_floor` and `part_tokonoma_scroll` are locked as Protected Parts. Incoming command: "Run a global 60% decimation across the whole room and sculpt new 3D relief onto the scroll."

Raw Uncleaned Draft View
✕ Chaotic Triangle SoupUnwelded seams & loose crumbsProtected Part Integrity要求 100% →0% (被全局减面破坏)Status Honesty- →伪报 succeeded (事故隐患)Manual Handoff Context- →无记录 (需从头排查)
Select a pipeline strategy to inspect metric deltas and gate status:
Delivery Risk Detected

Switch to the recommended VECTOR controlled pipeline option to resolve topology, UV, or QA gate errors.

ONE IDEA TO KEEP

Always prefer an honest `manual_required` escalation over silent partial execution or collateral damage to locked, client-approved parts.

Run it in the VECTOR 3D workbench or Blender pipeline
  1. Open a matching reference asset in the VECTOR 3D workbench or your Blender + AI pipeline.
  2. Copy the task sheet below, let AI generate an inspectable checklist or EditPlan first, and confirm before running mesh or material operations.

CHECK YOUR UNDERSTANDING

How should the system respond when an `EditPlan` requests a global whole-model decimation on an asset that contains two Protected Parts?

How should the system respond when an `EditPlan` requests a global whole-model decimation on an asset that contains two Protected Parts?
REFERENCES & FURTHER LEARNING

Explanations, cases, and exercises are authored by Reallier. Links provide further learning. The workplace activity and people are fictional.